Infrastructure for Animation, VFX, Gaming, Comics and XR
Workstations, render farms and college labs for India's AVGC-XR studios and training institutes. Designed, built and supported by Genesys Labs in Kochi.
SAIK member since 2024NVIDIA Studio Certified System IntegratorMade in India RTX AI PCs builder
Five Sectors, One Hardware Line
Each letter in AVGC-XR waits on a different part of the machine. We size the build to the part your team waits on.

Animation
Rigging, layout and animation in the viewport, then final frames at render time.
What we build: Artist workstations for the viewport, GPU render nodes for the frames.

Visual effects
Simulation, look-dev and compositing on high-resolution plates that a whole team shares.
What we build: Look-dev workstations, render nodes, and shared storage so everyone works from one copy.

Gaming
Shader compiles, light bakes and builds: the waiting your developers do between ideas.
What we build: Developer workstations and a GPU build farm sized to your engine and project.

Comics
Digital drawing, inking and colouring on large canvases with many layers.
What we build: Quiet GeForce RTX creator PCs, configured for your drawing apps and pen display.

Extended reality
Headset rendering, virtual production and digital twins, where a late frame breaks the illusion.
What we build: Real-time workstations sized for frame rate first, then image quality.
Who We Build For
Animation and VFX studios
From five workstations to a full pipeline: artist machines, look-dev workstations, a render farm and shared storage.
Game developers
Faster compiles and bakes on every desk, and a build farm so the team stops waiting on one machine.
XR and virtual production teams
Real-time rendering built for steady frame rates on headsets and LED stages.
Colleges and training institutes
Lab workstations sized to the syllabus software, each built and tested in Kochi and installed with the same base image.
What Slows Studios Down, and How We Fix It
Eight problems we hear from studios and colleges, each with what we do about it.
Renders miss the deadline
Every artist waits on the same two machines in the last week of a delivery.
We size render nodes to your renderer, frame size and frame count, and put them on a queue manager so jobs run overnight without anyone watching. More nodes can be added later without rebuilding the setup.
GPU Servers, G-SeriesFiles live in five places
Copies drift, the wrong version gets rendered, and big scenes open slowly over the network.
One shared store for every asset and plate, with a fast tier for active shots, a 10 or 25 GbE link to each workstation, and snapshots so an overwritten file comes back in minutes.
GLabs VaultThe viewport stutters on heavy scenes
Simulations and dense sets slow artists to a crawl.
Look-dev and simulation workstations get more GPU memory and system memory, sized to your largest scene. Animation and design workstations are sized for high clock speeds, which is what keeps a viewport smooth.
AI WorkstationsGame builds eat the day
Shader compiles, light bakes and packaging leave developers waiting.
High-core game development workstations with fast NVMe for the engine's caches, plus a shared build and bake node so long jobs leave the desk.
Pro Creators, G-SeriesFrames drop in XR and on LED stages
One late frame breaks the illusion.
We build for frame rate first, test at the refresh rate of the headset or wall, and use cards that support display sync where the stage needs it.
Pro Creators, multi-GPUCollege labs drift apart
Mixed machines, broken installs and downtime in the middle of a semester.
Identical machines on one GLIDS base image that a technician can re-image in minutes, with the syllabus software preloaded and spares planned in.
GeForce RTX AI PCsHeat, noise and power trips
Small rooms in Kerala's heat and humidity, plus drawing and audio rooms that need quiet.
Cooling sized for the room, burn-in testing in Kochi before delivery, quiet builds for drawing and audio desks, and advice on UPS sizing for the whole room.
Every buildService is a courier away
A failed part means weeks without a machine.
Built and supported from Kochi. We plan spares with you and can come on site in Kerala.
Every build
From Artist Workstation to Render Farm
A studio pipeline has four parts. Each maps to a GLabs system, so one partner sizes and supports all of it.
| Part of the pipeline | What it does | GLabs system |
|---|---|---|
| Artist workstations | Modelling, animation, drawing, editing and compositing | GLabs AVGC-XR Systems, built on GLabs Pro Creators or GeForce RTX AI PCs. Configure a workstation |
| Look-dev and simulation workstations | Heavy scenes, simulation and full-resolution review | GLabs AI Workstations |
| Render and build farm | Final frames, light bakes and game builds, overnight or on demand | GLabs GPU Servers |
| Shared storage | One copy of every asset, plate and build that the whole team works from | GLabs Vault |
Game Development, Built for the Waiting
Most of a game developer's lost time goes on compiles, bakes and builds. We size the desk for your engine, and move long jobs to a shared build node.
- A development workstation with a high core count and fast NVMe storage.
- A build and bake node on the G-Series, so long jobs leave the desk.
- One GLIDS image, so every machine has the same engine version and plugins.

Part of Kerala's AVGC-XR Community
Genesys Labs has been a member of SAIK, the Society of AVGC-XR Institutions in Kerala, since 2024. SAIK is a not-for-profit society of animation, VFX, gaming, comics and XR studios and institutions across Kerala, working to grow the state into an AVGC-XR hub. SAIK on LinkedIn.
SAIK name and logo used with SAIK's permission.
Free technical consultation for SAIK members
Planning a studio, a render farm or a college lab? SAIK members can talk to our engineers at no cost. We look at your software, team size and deadlines, and tell you what to build, and what you can skip.
Book a consultationFor SAIK member studios and institutions. Consultation is advice only; any build is quoted separately.
Where you've met us
- Jan 2026Global Game Jam 2026, Kerala site
- Dec 2025Huddle Global 2025
- Nov 2025India Game Developer Conference 2025
- Mar 2025AniMela-AMS International AVGC-XR Festival
- Jan 2025Global Game Jam 2025, Kerala site
- Nov 2024Huddle Global 2024
- AnnualKochi Design Week
- OngoingSAIK members' meets
How Every Build Is Delivered
The four GLIDS stages
Validate
Burn-in testing and a GenesysBench™ benchmark pass before handover — no system ships on spec-sheet numbers alone.
Standardize
A single GLIDS base image on every GLIDS deployment — the same baseline on one workstation or a 2,000-node cluster.
Integrate
Racking, cabling, network fabric and power validated on-site — or pre-cabled at the factory for POD-class systems — before go-live.
Support
One SLA and support playbook across the entire line, Edge AI through AI Factory.
Common Questions
Do you build labs for animation and gaming colleges?
Yes. We size each machine to the software on the syllabus, build and burn-in test every machine in Kochi, and install the same GLIDS base image on all of them, so the lab starts uniform and stays easy to maintain.
Can a small studio start with a render farm of two or three nodes?
Yes. We size the first nodes to your renderer, frame sizes and deadlines, and plan the storage and network so you can add nodes later without rebuilding the setup.
Which software do you test with?
We test each build with the applications you will run on it. Tell us your pipeline when you contact us and we size the hardware to it.
What does a creator workstation cost?
Prices are on request, because every build is sized to its work. Every order comes with a GST invoice.
Is Genesys Labs a SAIK member?
Yes, since 2024. SAIK is the Society of AVGC-XR Institutions in Kerala, a not-for-profit society of animation, VFX, gaming, comics and XR studios and institutions.
Do SAIK members get anything extra?
SAIK member studios and institutions can book a free technical consultation on studios, render farms and labs. It's advice only; any build is quoted separately.
