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AVGC-XR

Infrastructure for Animation, VFX, Gaming, Comics and XR

Workstations, render farms and college labs for India's AVGC-XR studios and training institutes. Designed, built and supported by Genesys Labs in Kochi.

SAIK member since 2024NVIDIA Studio Certified System IntegratorMade in India RTX AI PCs builder

Who We Build For

  • Animation and VFX studios

    From five workstations to a full pipeline: artist machines, look-dev workstations, a render farm and shared storage.

  • Game developers

    Faster compiles and bakes on every desk, and a build farm so the team stops waiting on one machine.

  • XR and virtual production teams

    Real-time rendering built for steady frame rates on headsets and LED stages.

  • Colleges and training institutes

    Lab workstations sized to the syllabus software, each built and tested in Kochi and installed with the same base image.

What Slows Studios Down, and How We Fix It

Eight problems we hear from studios and colleges, each with what we do about it.

  • Renders miss the deadline

    Every artist waits on the same two machines in the last week of a delivery.

    We size render nodes to your renderer, frame size and frame count, and put them on a queue manager so jobs run overnight without anyone watching. More nodes can be added later without rebuilding the setup.

    GPU Servers, G-Series
  • Files live in five places

    Copies drift, the wrong version gets rendered, and big scenes open slowly over the network.

    One shared store for every asset and plate, with a fast tier for active shots, a 10 or 25 GbE link to each workstation, and snapshots so an overwritten file comes back in minutes.

    GLabs Vault
  • The viewport stutters on heavy scenes

    Simulations and dense sets slow artists to a crawl.

    Look-dev and simulation workstations get more GPU memory and system memory, sized to your largest scene. Animation and design workstations are sized for high clock speeds, which is what keeps a viewport smooth.

    AI Workstations
  • Game builds eat the day

    Shader compiles, light bakes and packaging leave developers waiting.

    High-core game development workstations with fast NVMe for the engine's caches, plus a shared build and bake node so long jobs leave the desk.

    Pro Creators, G-Series
  • Frames drop in XR and on LED stages

    One late frame breaks the illusion.

    We build for frame rate first, test at the refresh rate of the headset or wall, and use cards that support display sync where the stage needs it.

    Pro Creators, multi-GPU
  • College labs drift apart

    Mixed machines, broken installs and downtime in the middle of a semester.

    Identical machines on one GLIDS base image that a technician can re-image in minutes, with the syllabus software preloaded and spares planned in.

    GeForce RTX AI PCs
  • Heat, noise and power trips

    Small rooms in Kerala's heat and humidity, plus drawing and audio rooms that need quiet.

    Cooling sized for the room, burn-in testing in Kochi before delivery, quiet builds for drawing and audio desks, and advice on UPS sizing for the whole room.

    Every build
  • Service is a courier away

    A failed part means weeks without a machine.

    Built and supported from Kochi. We plan spares with you and can come on site in Kerala.

    Every build

From Artist Workstation to Render Farm

A studio pipeline has four parts. Each maps to a GLabs system, so one partner sizes and supports all of it.

Part of the pipelineWhat it doesGLabs system
Artist workstationsModelling, animation, drawing, editing and compositingGLabs AVGC-XR Systems, built on GLabs Pro Creators or GeForce RTX AI PCs. Configure a workstation
Look-dev and simulation workstationsHeavy scenes, simulation and full-resolution reviewGLabs AI Workstations
Render and build farmFinal frames, light bakes and game builds, overnight or on demandGLabs GPU Servers
Shared storageOne copy of every asset, plate and build that the whole team works fromGLabs Vault

Game Development, Built for the Waiting

Most of a game developer's lost time goes on compiles, bakes and builds. We size the desk for your engine, and move long jobs to a shared build node.

  • A development workstation with a high core count and fast NVMe storage.
  • A build and bake node on the G-Series, so long jobs leave the desk.
  • One GLIDS image, so every machine has the same engine version and plugins.
Dual-chamber workstation case with a liquid-cooled processor and one graphics card

Part of Kerala's AVGC-XR Community

Genesys Labs has been a member of SAIK, the Society of AVGC-XR Institutions in Kerala, since 2024. SAIK is a not-for-profit society of animation, VFX, gaming, comics and XR studios and institutions across Kerala, working to grow the state into an AVGC-XR hub. SAIK on LinkedIn.

SAIK name and logo used with SAIK's permission.

Free technical consultation for SAIK members

Planning a studio, a render farm or a college lab? SAIK members can talk to our engineers at no cost. We look at your software, team size and deadlines, and tell you what to build, and what you can skip.

Book a consultation

For SAIK member studios and institutions. Consultation is advice only; any build is quoted separately.

Where you've met us

  1. Jan 2026Global Game Jam 2026, Kerala siteKerala. Hosted by SAIK.
  2. Dec 2025Huddle Global 2025Kovalam, 12 to 14 Dec. Kerala Startup Mission.
  3. Nov 2025India Game Developer Conference 2025Chennai. IGDC.
  4. Mar 2025AniMela-AMS International AVGC-XR FestivalThiruvananthapuram, 6 to 9 Mar. AniMela and AMS, co-organised by SAIK.
  5. Jan 2025Global Game Jam 2025, Kerala siteKerala. GGJ25 Kerala by SAIK.
  6. Nov 2024Huddle Global 2024Kovalam, 28 to 30 Nov. Kerala Startup Mission.
  7. AnnualKochi Design WeekKochi. Government of Kerala.
  8. OngoingSAIK members' meetsKerala. SAIK.

How Every Build Is Delivered

The four GLIDS stages

  1. Validate

    Burn-in testing and a GenesysBench™ benchmark pass before handover — no system ships on spec-sheet numbers alone.

  2. Standardize

    A single GLIDS base image on every GLIDS deployment — the same baseline on one workstation or a 2,000-node cluster.

  3. Integrate

    Racking, cabling, network fabric and power validated on-site — or pre-cabled at the factory for POD-class systems — before go-live.

  4. Support

    One SLA and support playbook across the entire line, Edge AI through AI Factory.

Common Questions

Do you build labs for animation and gaming colleges?

Yes. We size each machine to the software on the syllabus, build and burn-in test every machine in Kochi, and install the same GLIDS base image on all of them, so the lab starts uniform and stays easy to maintain.

Can a small studio start with a render farm of two or three nodes?

Yes. We size the first nodes to your renderer, frame sizes and deadlines, and plan the storage and network so you can add nodes later without rebuilding the setup.

Which software do you test with?

We test each build with the applications you will run on it. Tell us your pipeline when you contact us and we size the hardware to it.

What does a creator workstation cost?

Prices are on request, because every build is sized to its work. Every order comes with a GST invoice.

Is Genesys Labs a SAIK member?

Yes, since 2024. SAIK is the Society of AVGC-XR Institutions in Kerala, a not-for-profit society of animation, VFX, gaming, comics and XR studios and institutions.

Do SAIK members get anything extra?

SAIK member studios and institutions can book a free technical consultation on studios, render farms and labs. It's advice only; any build is quoted separately.

Tell us about your studio or lab.